On April 15, Notcoin, a game and meme project in the Telegram ecosystem, recently announced a token economics plan that attracted market attention on the X platform. It is reported that the total supply of NOT is as high as 102.7 billion, of which 78% will be allocated to miners and Voucher holders, and the remaining 22% will be reserved for future new users, traders and various online activities.
Notcoin's strategy includes a major adjustment - the numbers representing in-game tokens, NFT "Vouchers" and total supply will all be reduced by three zeros. For example, the original in-game token price of 0.0000123 will be adjusted to 0.0123, and 10 million Vouchers will be converted to 10,000 NOTs, and 80 trillion game coins will also be changed to 80 billion NOTs. This adjustment is intended to simplify the reading and understanding of token prices.
Furthermore, Notcoin announced that it will officially release its token NOT on April 20. Prior to this, Notcoin's NFTs had been pre-traded and priced on Getgems, the NFT trading platform of the TON ecosystem. Users can also obtain wNOT through the shardify platform and exchange it for NOT tokens after the token issuance event (TGE).
In the past three months, more than 35.19 million people have participated in Notcoin's mining activities. This figure not only reflects the popularity of the project in the Telegram ecosystem, but also shows the activity of its community. With the upcoming launch of NOT tokens, market expectations for its value and influence continue to heat up.
First acquaintance with TON public chain: backed by Telegram application, it has significant first-mover advantage and network effect
The Open Network (TON), formerly known as Telegram Open Network, is a project created by the Telegram team in 2018. During the initial coin offering (ICO), Telegram was charged by the U.S. Securities and Exchange Commission (SEC) for unregistered securities offerings. Telegram paid a fine and eventually settled, then gave up direct control of the project, and the community's TON Foundation took over the continued development and operation. Although nominally separated from Telegram, TON is still closely connected to Telegram. It not only has official support from Telegram, but also has deep integration with Telegram, continuing to take advantage of Telegram's huge user base and traffic entrance.
Telegram itself has attracted more than 1.3 billion registered users worldwide by adhering to freedom of speech and protecting user privacy, of which nearly 900 million are monthly active users. Most of these users are distributed in Asia, Europe, South America and the Middle East, with obvious retail characteristics and strong demand for peer-to-peer payments, providing an ideal conversion group for Web3 projects. These characteristics of Telegram provide great user acquisition advantages in the Web3 field.
TON's development strategy includes a variety of new moves, such as Telegram founder Durov's recent expression of consideration for an IPO, which has attracted widespread attention in the capital market. Durov also announced the official sales channel for TON tokens in his personal channel, marking that the TON network continues to expand its blockchain application scenarios. At the same time, Telegram's advertising platform will also be opened to nearly 100 new countries, and all advertising payments and withdrawals will be made exclusively through the TON blockchain, which not only accelerates the development of the TON network, but also provides convenience for content creators, allowing them to cash out or reinvest in Toncoin to promote and upgrade their channels.
Against such an ecological background, Notcoin came into being and quickly gained great popularity among Telegram users. As a social click game based on Telegram, Notcoin allows players to earn in-game currency through simple click activities. This highly interactive and easy-to-use feature makes it a star project in the TON ecosystem. According to reports, Notcoin has more than 35 million participants in just a few months. Its token economics strategy and the upcoming token issuance on April 20 have added to the market's expectations and heated discussions.
Notcoin's success not only demonstrates the potential of a community-driven blockchain game, but also reflects the influence and growth capabilities of the TON ecosystem in the global blockchain field. As TON continues to expand its applications in the digital and decentralized fields, the rise of projects such as Notcoin foreshadows the new heights that this network may reach in the future.
A comprehensive interpretation of the Notcoin game project from the perspective of mining mechanism, token rewards and NFT voucher gameplay
Notcoin is a popular game that uses Telegram robots to earn tokens by clicking on the mobile phone screen, which is particularly popular among Web3 enthusiasts. The core gameplay of the game recalls the time when many people stayed up late to play games in high school, but this time players earn not only numerical scores by clicking, but also cryptocurrencies with actual value.
Notcoin's game setting is extremely simple: players play the game through a robot in the Telegram application and mine Notcoins by continuously clicking on the screen. Developed by Sasha Plotvinov, founder of Open Builders, the game is based on the Telegram app and plans to issue its tokens on The Open Network (TON) in the near future.
The game not only allows players to earn coins by clicking, but also to obtain additional tokens by completing various tasks such as following specific Twitter accounts or joining specific Telegram groups. These "tasks" are often accompanied by "enhancements" or "boosts" in the game to increase the player's efficiency in earning coins.
On April 1, 2023, Notcoin ended its mining phase, which means that players can no longer earn tokens through established methods. However, this is not the end of the game, but the beginning of a new phase.
According to an interview with Decrypt, Sasha Plotvinov revealed that despite the end of the mining phase, Notcoin plans to restart the game with a brand new reward system after the token issuance and airdrop on April 20. The new system will no longer generate new tokens, but will continue to attract and reward users from the Web3 community in innovative ways.
Plotvinov said: "We want to maintain the continuity of the game. Basically, we will provide some token pools from which players can continue to mine or farm tokens and earn tokens by clicking buttons, although this will be more complicated than the mining phase and the rewards will be reduced."
During the mining phase, Notcoin also introduced an NFT voucher system, allowing players to convert earned Notcoins into NFT vouchers, which can be traded before the actual issuance of $NOT tokens. This provides players with a way to predict and invest in the final market price of the token.
According to the game team's plan, all tokens earned in the game will be converted into actual $NOT tokens when the token is issued on April 20. The team emphasized that "there will be no Bitcoin-style early whales", which means that the token distribution will be as fair as possible to avoid market manipulation.
The specific issuance price of $NOT has not yet been determined. The market's enthusiasm and the Bitcoin halving event may have a significant impact on its market value. Although the specific price cannot be predicted, the popularity of the project and the market's expectations make people optimistic about its issuance.
Notcoin's success story not only demonstrates the potential of blockchain games based on Telegram, but also verifies that the development of Web3 projects can be effectively promoted through social platform integration and user interaction. With the official launch of the $NOT token, Notcoin is expected to continue to expand its influence in the field of blockchain games and social currencies.
The token economic model behind the Notcoin game is worth studying, but the future market is still unpredictable
As an innovator in the field of blockchain games and social currencies, Notcoin has quickly gained attention and popularity in the Web3 community through its unique gameplay and token economics. With the upcoming issuance of $NOT tokens, Notcoin not only heralds the potential of Telegram's game-based blockchain applications, but may also become a model for promoting the development of similar projects.
If blockchain games continue to be widely accepted and their social and economic mechanisms are further innovated and optimized, Notcoin and its successors may become important players in the market. Users can use in-game mechanisms to earn tokens, which not only changes the way traditional games are played, but also provides new economic incentives for players.
At the same time, as more transactions and activities move to the blockchain, related platforms and projects can attract and retain users by integrating more complex economic models and user interaction strategies. The development of this trend may bring new business models and revenue-generating channels, while also placing higher demands on network security.
In summary, Notcoin, as an innovative blockchain game project, demonstrates great potential for promoting cryptocurrency adoption and user engagement through social platforms. Although market uncertainties and technical challenges remain, the emergence of Notcoin undoubtedly provides new perspectives and possibilities for the future development of blockchain games. Only time will tell us how Notcoin and similar projects will continue to influence and shape this evolving industry.