The Mundus engine of the modular Cosmos L1 game public chain Tabi ecosystem officially announced that it has joined the NVIDIA developer program. This move aims to build Mundus into the most efficient and easy-to-use game infrastructure for web2 games to move towards web3. By integrating the CUDA toolkit into the Mundus engine, it can not only significantly improve the development speed of the Mundus engine for developers using Nvidia graphics cards: it can also achieve more realistic game scenes by introducing technologies such as ray tracing into the game.