Compiled by: Golden Finance; Source: Golden Finance, Binance, Hamster White Paper, Cryptonews
On September 12, 2024, Binance announced that Binance Launchpool launched the 58th project - Hamster Kombat (HMSTR), a cryptocurrency exchange CEO simulator P2E game built on the Telegram applet platform. Users can put BNB and FDUSD into the HMSTR reward pool on the Launchpool website after 08:00 (Eastern Time) on September 19, 2024 to receive HMSTR rewards. The HMSTR activity will last for a total of 7 days. The website is expected to be updated within approximately 24 hours of this announcement before the event opens.
1. Launchpool Details
Token Name:Hamster Kombat (HMSTR)
Current Total Token Supply:100,000,000,000 HMSTR
Launchpool Total:3,000,000,000 HMSTR (3% of the total token supply)
Mining Time:2024-08-23 08:00 to 2024-08-26 07:59 GMT+8
Smart Contract/Network Details: Ton Network (to be updated)
2. 28px;">Hamster Kombat (HMSTR) Introduction
Hamster Kombat is a cryptocurrency exchange CEO simulator game built on the Telegram applet platform.
HMSTR is the native utility token of Hamster Kombat and is used for the following features:
In-game currency: Purchase in-game items (such as character skins), upgrades, and services (such as premium support assistance, community tools, and SDKs for game developers).
Exclusive access: Get access to limited-time events, squad events, PvP battles, and live events.
As of September 12, 2024, the total supply of HMSTR is 100,000,000,000, and the circulating supply at listing will be 64,375,000,000 (~64.38% of the total token supply).
In Hamster Kombat, players control a hamster to manage a cryptocurrency exchange from a startup to a first-class company, and bring a sense of realism to the crypto community through the game plot.
The core gameplay of Hamster Kombat revolves around the player (as a hamster) acting as the CEO of the exchange. Similar to its predecessor Notcoin, players can make game decisions by simply clicking, and these decisions can earn tokens. These tokens can be used to obtain operating licenses, establish partnerships, and product upgrades, helping to increase the value of the exchange.
Ultimately, the bigger the exchange grows and the better you perform as a CEO, the greater your chances of earning HMSTR tokens. Additionally, the Hamster Kombat bot includes elements of staking and farming, allowing players to earn passivation by staking tokens within the game ecosystem.
The game seemed to come out of nowhere. In March, it went live on TON (aka The Open Network), a Web3 ecosystem built on Telegram. The founder of Hamster Kombat is anonymous and claims to have over 200 million users; 11 million followers on Twitter/X and 31 million subscribers to the YouTube account.
III. Hamster Kombat (HMSTR) Token Economics
(1) Token Allocation
(2) Token Issuance Schedule
IV. Roadmap and Updates
4.1 Key Metrics (as of September 12, 2024):
Total User Base: 300,000,000 Players
MAU: 82,000,000 Players
DAU: 32,000,000 Players
Ton of Games Associated Wallet: +55,000,000
4.2 Current Roadmap:
Q4 2024:
Release a PWA to integrate payment services.
Release the first game from external developers inside Hamster.
Add NFT mechanics to the metagame in Hamster Season 2.
Integrate our own ad network into the store offering.
Launch clans with deep integration of Season 2 mechanics.
Launch two main games with tokens fully integrated into the game economy.
Introduce RMT (Real Money Transactions) in games.
Q1 2025:
First competitive team tournaments in Hamster 2.0.
Expand the number of partner games, making development projects more complex and costly.
Launch an in-game NFT marketplace for game items.
V. Key Metrics to Watch
Here are some key product metrics that the Hamster Kombat team is proud of:
● 99% of players are invited by friends. Hamster builds viral products through viral internal content;
● Bloggers post thousands of videos on YouTube every day about Hamster's features, game cards, daily combinations and codes;
● Hamster's players come from more than 190 countries;
● If a player engages for 7 days, there is a 91% chance that he will continue to engage for 30 days;
● The average player has about 5 sessions per day;
● Daily events (such as daily combinations, daily codes or mini-games) attract more than 40 million players every day.